Concept

Software is eating the world! It is reorganizing the World! Software takes command. These strong claims by tech leaders and scholars highlight the spectacular presence of software in all aspects of our lives. They are also calls for citizens to be aware of this spectacular software presence. re|thread is an art and software collective striving to let citizens make sense of software through artistic media. Software art, an art discipline that boomed in the early 2000s, remains as relevant as ever. Through software art, we wish to unveil software to the general public via artistic and emotional channels, stimulating a deep understanding of one of the fabrics of society directly through their senses.

Software is the core medium that fuels our digital society, providing services to citizens, governments, activists and corporations. It is an invisible and intangible set of processes that run millions of operations per second, on top of world-wide networks. With cyber|glow, we wished to unveil these invisible processes and give the audience a sense of the extraordinary scale of software that surrounds them.

cyber|glow is a light installation, generated in real time based on software events from a custom made game played by the audience. The multiplayer game is projected for the audience to play on their smartphones and the software powering the game is traced in real time. These software traces are mapped onto laser movements, revealing both the obvious and the hidden software events happening underneath the surface.

...

Preparations

Every project needs preparations and tests. We have gathered here below some documentation from the iterative process that made cyber|glow what it was.



Drafts

Early draft of a laser visualisation idea
Draft of laser projection

Setup

Characters

In keeping with the theme of the festival, the playable characters in the game were all Nobel laureates. When selecting a laureate to play as, players could read about the amazing scientific discoveries that earned them their Nobel prizes.
All characters were beautifully illustrated by Ambar Troya.

cyber|glow

4-12 December, 16:00 - 22:00

Benny Fredrikssons Torg

cyberglow select
cyberglow select Photo: edling.agency

Video documentation

Stats

In keeping with the theme of the festival, the playable characters in the game were all Nobel laureates. When selecting a laureate to play as, players could read about the amazing scientific discoveries that earned them their Nobel prizes.
All characters were beautifully illustrated by Ambar Troya.

{

"active players": "798",

"most_selected_player": { name: "Elinor Ostrom", "picked": "105 times" },

"least_selected_player": { name: "Bob Dylan", "picked": "95 times" },

"data_transferred": "10.01 GB",

"most_used_emoji": {"emoji": "❤", "share_of_emotes": "19%" },

"emotes_between_players": {"total_number": "6225", "all_emotes": "❤🎁🎊👏😀🎈🎉✌👋😁👍😮"},

"computer_languages": ["JavaScript", "TypeScript", "C++", "CSS", "Rust", "HTML", "YAML", "JSON", "Python", "csv"],

"num_files": "29000",

"lines_of_code": "ca 4 million",

}